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"Yes or No" Icebreaker Game
One player selects an object; the remaining participants ask a maximum 20 questions about the object with a yes or no answer. If no one has guessed what the question is after asking 20 questions, the person who chose the object is the winner.
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Published by:
SuperColoring
Author:
Lena London
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icebreakers
decision making
critical thinking
social skills
primary school
early learners
logic
observation
attention
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